About

Who We Are

Floyd County Productions (FCP) is a multiple Emmy® award-winning animation studio located in the beautiful city of Atlanta, Georgia. Founded in 2009 by writers and executive producers Adam Reed and Matt Thompson, FCP has grown from a crew of 8 artists into a family of nearly 200 amazing creatives. FCP is a full-service animation studio that strives to create the highest quality in animation and digital entertainment. You know, like cartoons and stuff.

Floyd County Productions is currently working on our original action-spy comedy Archer (returning for its 13th season), and a bunch of hush-hush, top-secret stuff that we can only whisper about in the studio kitchen. A kitchen that is stocked with muffins. And bear claws. Don’t forget the bear claws.

Careers

Work With Us

Lead Designer

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Job Overview:

The lead designer’s primary responsibility is to work closely with the design director to manage a team of designers in creating the final designs of every character and prop required in the assigned episode. The lead helps their team maintain a high level of quality and continuity of designs, while also working to keep the designs within the scope and vision of the project.

    Requirements:

  • Must have 1-2 years of management experience.
  • Must have excellent knowledge of Adobe Photoshop, Google Suite products, and Ftrack.
  • Must be able to design strong, aesthetically appealing characters in the required style.
  • Must be able to communicate effectively and respectfully to all Design team members as well as staff and directors in other departments.
  • Must have a thorough understanding of the Design pipeline as well as how it impacts and effects other departments.
  • Must be able to read and break down the script and storyboards into clear, well-organized assets and assignments.
  • Must be a proactive problem solver and be able to instruct the Design staff when obstacles arise.
  • Must be able to switch between tasks at a moments notice.
  • Must be dedicated to keeping the team motivated by supporting them and fostering a positive environment.
  • Must have a critical eye to finesse designs to the satisfaction of the Design Director as well as Art Directors and Producers.
  • Must have excellent organizational skills and an ability to keep up with the status of your team at all times.
 

    Job Responsibilities:

  • Work with the Design Director to develop departmental standards and best practices.
  • Lead the Design artists in a unified visual manner that achieves the style and quality established by the Design Director and Art Direction.
  • Help Design Director to maintain quality control of all work prior to delivery to Art Direction.
  • Support other designers in their tasks by leading by example.
  • Schedule and assign tasks and files to the Designers and make sure deadlines can be met.
  • Collaborate with the Design Director on ways to streamline the design process and ensure achievable workloads for the team.
  • Reviewing elements and giving notes to the Design artists.
  • Assist the Design Director to polish and finesse designs during the final notes phase.
  • Train and mentor Design artists on techniques developed in the research and development phase as well as the standards and practices of the department.
  • Assist Design Director in approving staff hours prior to payroll.
  • Maintain a staff calendar that tracks approved time off by staff.
  • Assist Design Director in maintaining consistent notes on staff performance and communicating with staff regarding performance on a regular basis.
  • Must reside in GA.
  • Must be able to provide authorization to work in the US.
  • Must be able to provide proof of COVID vaccination and boosters.
  • EOE
Salary range: $62,000-67,000 annually
Estimated start: Mid October
Apply Now

Lead Environment Designer

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Job Overview:

The Lead Environment Designer’s primary responsibility is to work closely with the environment design director to manage a team of environment artists in creating the final designs of every location and setting of the assigned episode. The lead helps their team maintain a high level of quality and continuity of designs, while also working to keep the designs within the scope and vision of the project. The lead environment designer reports to the Environment Design Director.
     

    Required Skills:

    • 2-3 years of experience in environmental design.
    • Must have a working knowledge of Adobe Photoshop, Blender, Sketch-up, Google Docs, and FTrack.
    • Must be able to design strong, aesthetically appealing characters in the required style.
    • Must be able to communicate effectively and respectfully to all team members as well as staff and directors in other departments.
    • Must have a thorough understanding of the Environment Design pipeline as well as how it impacts and effects other departments.
    • Must have a strong sense of color, color theory, and painting, in addition to a superior understanding of perspective.
    • Must be a proactive problem solver and be able to instruct Environment Designers when obstacles arise.
    • Must be able to switch between tasks at a moment's notice.
    • Must be dedicated to keeping the team motivated by supporting them and fostering a positive environment.
    • Must have a critical eye to finesse designs to the satisfaction of the Environment Design Director as well as Art Directors and Producers.
    • Must have excellent organizational skills and an ability to keep up with the status of your team at all times.

    Job Responsibilities:

    • Read through scripts, and assist in making a breakdown of locations and their status for assigned episodes.
    • Work with the Environment Design Director to develop departmental standards and best practices.
    • Train and mentor Design artists on techniques developed in the research and development phase as well as the standards and practices of the department.
    • Work with the Environment Director to understand the blocking and storytelling needs for each environment, as well as gather any references and direction for each environment.
    • Schedule and assign tasks and files to the Designers and make sure deadlines can be met.
    • Oversee the creation of previs 3D assignments for storyboards.
    • Lead the Environment Design artists in a unified visual manner that achieves the style and quality established by the Environment Design Director and Art Direction.
    • Review research and direction with designers and work toward creating the desired design element.
    • Review design elements with designers for critique and multiple versioning.
    • Assist the Environment Design Director to polish and finesse designs during the final notes phase.
    • Communicate respectfully with artists from other departments to quickly make corrections and additions as needed.
    • Learn and adapt to our proprietary pipeline and in-house tools and be flexible to changes that occur.
    • Assist Environment Design Director in approving staff hours prior to payroll.
    • Assist Design Director in maintaining consistent notes on staff performance and communicate with staff regarding performance on a regular basis.
    • Must reside in GA.
    • Must be able to provide authorization to work in the US.
    • Must be able to provide proof of COVID vaccination and boosters.
    • EOE
Hourly range: $31.00
Apply Now

Lead Editor

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Job Overview:

The lead editor’s primary responsibility is to guide a team in finishing all animatics in the series by using the script, storyboards, voice-over, music, and sound effects; as well as overseeing the final delivery of each episode with the conform editor. The lead editor should be able to handle or delegate all editing tasks. They work closely with the Directors and Producers to make sure each episode maintains the vision of the showrunners while staying within the scope of production. The lead editor reports to Producers.

Required Skills:

  • 3-4 years of experience working as an editor in the animation industry.
  • 1-2 years of management experience.
  • Expert knowledge of Adobe Premiere Pro; familiarity with Storyboard Pro, Harmony Fusion, and FTrack is a plus.
  • Must be an exceptional listener, communicate with a calm demeanor, and have the patience to try out a variety of ideas in the editing room.
  • Must be a problem solver; possess a willingness to take over and work out a consensus when feedback is lacking, vague or conflicting.
  • Capable of working independently as well as in conjunction with the rest of the editing staff.
  • Must be able to run an edit session remotely or in person with producers/directors.
  • Possess an understanding of the editing pipeline, as well as expectations of the Storyboard staff on how the radio play is used.
  • Must possess superior organizational skills, and a willingness to comply with Floyd County’s best practices.

Job Responsibilities:

  • Gather materials, such as SFX, Music, reusable Cast efforts, past episodes, etc. necessary software and equipment for the season.
  • At the start of production evaluate and communicate any specifications required by a delivery that other departments need to implement.
  • Work with Producers, Directors, and Animation Supervisors to refine the editing workflow for the season, and establish a schedule for animatic, conform, and client reviews.
  • Work with the Production Manager, and Producers to establish.
  • Work with Producers and Production Managers to create checklists for the various deliveries and reviews throughout the span of the season.
  • Read scripts. Share with Producers any unscripted efforts or actions that may be necessary to capture during VO records.
  • Assemble and work through each episode's radio play with Producers. Share the finished Radio Play with Storyboards.
  • Review and note animatic passes from animatic editors, setting realistic deadlines.
  • Run client review sessions of animatic with Showrunners and Producers.
  • Communicate any delays or workflow issues to the Production Manager.
  • Oversee the creation of conforming edits of each episode; assigning, or work with the conform editor.
  • During the final stages of polish and QC, stay informed about notes from Producers, Showrunners, and vendors on episodes, and be proactive about suggesting ways Edit can help address notes.
  • Oversee delivery of episodes.
  • Work with the Production Manager to oversee and delegate the approval of credits, asset clearances, music clearance, timing sheets, and cue sheets.
  • Must reside in GA.
  • Must be able to provide proof of COVID vaccination and boosters.
  • EOE
Hourly range: $34.00
 Apply Now

Conform Editor

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Job Overview:

The Conform Editor’s primary responsibility is to assemble an episode from the most up-to-date shots from production and ready it for review. The Conform Editor works closely with a Post-Producer, or Producer to take each assigned episode through all the steps of delivery. The Conform Editor may be asked to jump in on other areas of the editing process, such as cutting up audio, organizing projects, or searching for music. The Conform Editor reports to the Lead animator.

Required Skills:

  • 1-2 years of experience working as an editor; animation industry experience is a plus.
  • Experience delivering media for broadcast is a plus.
  • Expert knowledge of Adobe Premiere Pro; familiarity with delivery processes and formats is a huge plus.
  • Must be extremely detail-oriented and willing to comply with Floyd County’s best practices.
  • Capable of working independently as well as in conjunction with the rest of the editing staff.
  • Must be able to run an edit session remotely or in person with producers/directors.
  • Must possess a strong understanding of the editing and animation pipelines.

Job Responsibilities:

  • Work with the Animation Supervisor, and Composite Director to gather and assemble the most up-to-date shots into the project’s timeline.
  • Become familiar with all locked animatics and be mindful to communicate to Producers when incoming shots deviate from animatic.
  • Work with the Production Manager to ensure all credits and titles are correct, and up to network specification.
  • Work with the Lead Editor, Producer, and Production Manager to advise and refine the delivery workflow.
  • During the final stages of polish, mix and QC, stay informed about notes from Producers, Showrunners, and vendors on episodes, and be proactive about suggesting ways Edit can help address notes.
  • When episodes become ready assemble an EXR conform for the highest quality output to color and QC.
  • Stay on top of tracking, conforming, and exporting patches during the final steps of delivery.
  • Assist the Production Manager or Coordinator with the completion of music clearances, timing sheets, and cue sheets.
  • Must reside in GA.
  • Must be able to provide authorization to work in the US.
  • Must be able to provide proof of COVID vaccination and boosters.
  • EOE
Hourly range: $27.00
Apply Now

Environment Design Director

Apply Now

Job Overview:

The Environment Design Director’s primary responsibility is to manage a team whose objective is to design and layout every location and setting in each episode. This role will also oversee the creation of previs 3d elements that can be used during the storyboarding process. The Environment Design Director works closely with the Directors and Art Direction to maintain a continuity of vision and scope. The Environment Design Director reports directly to the Art Director.

    Required Skills:

    • 2-3 years of experience in environmental design.
    • 1-2 years of experience in a management position.
    • Ability to communicate clearly and respectfully to the environment design team, and various department leads throughout their processes.
    • Able to quickly change tasks and adapt to the ebbs and flows of production.
    • Must have a working knowledge of Adobe Photoshop, Blender, Sketch-up, Google Docs, and FTrack.
    • Must be able to design strong, aesthetically appealing locations in the required style.
    • Must have a thorough understanding of the Environment Design pipeline as well as how it impacts and effects other departments.
    • Must have strong research skills.
    • Must have a strong sense of color, color theory, and painting, in addition to a superior understanding of perspective.
    • Receives and relays direction with a collaborative approach, seeking clarity or presenting options when necessary, and forming concrete solutions for the team.
    • Must have excellent organizational skills and an ability to keep up with the status of the department at all times.
    • Must have excellent troubleshooting and problem-solving skills.
    • Must have excellent time management skills and be able to work autonomously.

    Job Responsibilities:

    • Read through scripts, making a breakdown of locations, and their status for each episode.
    • Work with the Producer and Production Management to create a calendar of inter-departmental deliveries.
    • Researching subject matter and gathering photo references.
    • Work with the Director of the episode to understand the blocking and storytelling needs for each environment.
    • Work with Art Director to gather any references and direction for each environment.
    • Collaborate with the Director of the episode to deliver previs 3d materials to Storyboards.
    • Review research and direction with Team Leads and work toward creating the desired design element.
    • Review design elements with Team Leads for critique and multiple versioning.
    • Create iterations of the same design to explore possibilities and extremes.
    • Meet regularly with other department heads to ensure the finished designs satisfy all concerns, and teams are able to move forward.
    • Communicate needs (extra research, software) to Art Director.
    • Communicate respectfully with artists from other departments to quickly make corrections and additions as needed.
    • Learn and adapt to our proprietary pipeline and in-house tools and be flexible to changes that occur.
    • Approve staff hours prior to payroll.
    • Work with Team Leads to maintain consistent notes on staff performance and communicate with staff regarding performance on a regular basis.
    • Must reside in GA.
    • Must be able to provide authorization to work in the US.
    • Must be able to provide proof of COVID vaccination and boosters.
    • EOE
    Hourly range: $33.00
    Apply Now

Asset Manager Assistant

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Job Overview:

The Asset Manager Assistant’s job is to aid the Asset Manager in overseeing the usage, reusability, organization, and storage of assets across all departments in the pipeline. The main purpose of this role is to work through organizational, administrative, and communication assignments in order to streamline information and processes for the Asset Manager, Producer, Production Manager, and department heads  This position reports to the Asset Manager.

    Required Skills:

    • Experience in Photoshop, Harmony, Acrobat or similar PDF software, Google Docs, and Fusion is a plus.
    • Possess a functional understanding of how all departments operate on a Harmony animation pipeline: Storyboards, Design, Backgrounds, 3D Modeling, Harmony, Layouts, Edit, and Compositing.
    • Possess thorough knowledge of Ftrack and how it operates inter-departmentally.
    • Has a general understanding of how assets are sent and received by outside studios.
    • Possess an excellent organizational sense.
    • Ability to communicate clearly and consistently.
    • Ability to learn new processes and incorporate them into the Asset Management Assistant role as we grow and learn.
    • Collaborate and lead with respect, humility, inclusion, and open-mindedness.

    Job Responsibilities:

    • Maintain clear and concise naming conventions for assets that are consistent with current and former naming conventions.
    • Track the progress of Assets on a daily basis to provide the Asset Manager with the latest up-to-date information, in some cases reporting information directly to department heads.
    • Work through assignments as provided by the Asset Manager. A sample of these might be:
      • Dig through previous episodes and libraries, identifying and labeling types of assets.
      • Breaking down scripts and animatics into elements, making lists of locations, characters, props, vehicles, VFX, and hero animation.
      • Sharing and updating documents and lists of reused animation, gesture action templates, and hero pose animation.
      • Collect and Archive Backgrounds for reuse from previous episodes.
      • Collect and Archive Props created by Design/Harmony in their scenes for the Library.
      • Assist department heads with listing and organizing their assets.
      • Must reside in GA.
      • Must be able to provide authorization to work in the US.
      • Must be able to provide proof of COVID vaccination and boosters.
      • EOE
      Hourly rate: $27.00
      Apply Now

Asset Manager

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Job Overview:

The Asset Manager’s job is to oversee the usage, reusability, organization, and storage of assets across all departments in the pipeline. Through a myriad of approaches and tools, Asset Manager’s main purpose is to maximize department efficiency by promoting accessibility and awareness of existing assets, and (when applicable) presenting cost-saving alternatives to non-essential elements within the script or storyboards. This position reports to the Producer.

    Required Skills:

    • Proficient in Photoshop, Harmony, Acrobat, or similar PDF software, Google Docs and Fusion is a plus.
    • Possess a proficient understanding of how all departments operate on a Harmony animation pipeline: Storyboards, Design, Backgrounds, 3D Modeling, Harmony, Layouts, Edit, and Compositing.
    • Possess thorough knowledge of Ftrack and how it operates inter-departmentally.
    • Has a general understanding of how assets are sent and received by outside studios.
    • Possess an excellent organizational sense in order to maintain a clear and concise list of assets, easily identified and followed by all departments.
    • Knowledge of animation practices as it relates to:
      • How an animatic breaks into various, departments, assets, and angles.
      • How to streamline assets in order to save work across Storyboards, Design, Backgrounds, and Rigging.
    • Ability to communicate clearly and consistently to various department leads throughout their processes.
    • Able to quickly change tasks and adapt to the ebbs and flows of production.
    • Ability to learn new processes and incorporate them into the Asset Management procedure as we grow and learn.
    • Collaborate and lead with respect, humility, inclusion, and open-mindedness.

    Job Responsibilities:

    • Go through finished episodes of previous seasons to identify elements that could be reused.
    • Read scripts, watch animatics, and keep an eye on production in order to present cost-saving alternatives to Producers.
    • Identify and share reused animation, gesture action templates and hero pose animation in Pre-Production.
    • Collect and Archive Backgrounds for reuse from previous episodes.
    • Collect and Archive Props created by Design/Harmony in their scenes for the Library.
    • Assist department heads with listing and organizing their assets.
    • Develop tools for tracking that all departments can easily find and follow.
    • Create episode asset lists for all characters, props, and backgrounds to be created or re-used in order to cross-check with each department to find items that may have been missed.
    • Create clear and concise naming conventions for assets that are consistent with current and former naming conventions.
    • Create and Maintain the Drone Comp - a visual guide using the storyboards, characters and prop art, and all elements that go into every shot by their FTrack naming system – for use as an asset bible for all in and out-of-house departments.
    • Provide training on any and all aspects of Asset Management in FTrack and the creation of Drone Comps for Leads and new hires.
    • Track the progress of Assets on a daily basis to provide department leads with the latest up-to-date information on which files have been completed and which files are ready for assignment, have notes, or need approval.
    • Delegate tasks to Asset Manager Assistant, and oversee their work.
    • Must reside in GA.
    • Must be able to provide authorization to work in the US.
    • Must be able to provide proof of COVID vaccination and boosters.
    Hourly rate: $33.00
    Apply Now

Animatic Editor

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Job Overview:

The animatic editor's primary responsibility is to assemble an animatic from the storyboards and radio play, and pass it off to the lead editor for client reviews, and finishing. The animatic editor will work closely with each episode's Director to assemble the first pass of storyboards, identify issues, and collaborate on solutions. Producers will work with the editor to refine animatics for submission to EPs and Showrunners. With a finished animatic, the editor works with the animation supervisor to make sure all shots are exported correctly for animation. The animatic editor may be asked to jump in on other areas of the editing process, such as cutting up audio, organizing projects, or searching for music. The animatic editor reports to the Lead animator.

    Required Skills:

    • 1-2 years of experience working as an editor in the animation industry.
    • Expert knowledge of Adobe Premiere Pro; familiarity with Storyboard Pro, Harmony Fusion, and FTrack is a plus.
    • Must be an exceptional listener, communicate with a calm demeanor, and have the patience to try out a variety of ideas in the editing room.
    • Must be a problem solver; possess a willingness to take over and work out a consensus when feedback is lacking, vague or conflicting.
    • Capable of working independently as well as in conjunction with the rest of the editing staff.
    • Must be able to run an edit session remotely or in person with producers/directors.
    • Possess an understanding of the editing to animation pipeline.
    • Must be organized and willing to comply with Floyd County’s best practices.

    Job Responsibilities:

    • Become familiar with scripts and be mindful to communicate to Producers when storyboards or VO deviate.
    • Work with the Director to understand the intention of storyboards, and assemble the first pass of the animatic.
    • Implement notes received from Producers, Directors, and Lead Editor in a timely manner.
    • Throughout the process be diligent about keeping track of what storyboard shots and panels are cut or modified. Take detailed notes to share with the Lead Editor and Director about storyboard changes.
    • Work with the Production Manager to export and post animatics at each stage.
    • Work with the animation supervisor to export the locked animatic into kicks for animation.
    • Be ready to jump in whether it be on radio plays or conforms.
    • At times be ready to run a client review of episodes with Showrunners or/EPs.
    • Maintain and organize the project timeline based on guidance from the Lead Editor, Conform Editor, and Sound Engineer to keep the hand-off as smooth as possible.
    • Be diligent about flagging and noting FX, splices, and Producer choices, or any oddities that need to be communicated to the Sound Engineer, Lead Editor or Conform editor to keep the hand-off as smooth as possible.
    • Must reside in GA.
    • Must be able to provide authorization to work in the US.
    • Must be able to provide proof of COVID vaccination and boosters.
    • EOE
    Hourly rate: $30.00
    Apply Now
Georgia USA

Made in Georgia

 

Floyd County Productions is an active participant and advocate for the Georgia Film Tax Credit. This incentive, refunding up to 30% on qualifying expenses, keeps our studio price competitive with other studios around the world.

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